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Medieval 2 total war gunpowder units
Medieval 2 total war gunpowder units













The expectations are just too high and people will probably end. There still isn’t a game that comes as close to being as influential for the franchise as Medieval II, which is probably the reason why CA hasn’t gotten around to release the third installment of the series. If you don't want the change to affect every game you could probably copy the imperial_campaign folder, making a new one with a different name, that might work. Medieval II is the best Total War game ever made.Yes, I’m going to say this every single time I write about this game. Movieevent/gunpowder_invented.bikThen you should find that gunpowder is discovered on the first turn - it wouldn't mean that the buildings needed to recruit the units would be around though so might not do exactly what you're after. Movieevent/gunpowder_invented.bikIf you change that to: - CORE GAME EVENT. There's a file called descr_events.txt open that up and about halfway down you can find the lines - CORE GAME EVENT. Medieval II Total War\data\world\maps\campaign\imperial_campaign\ Also you can use this as Emulator to Play the games are downloaded by yourself.There are mods around that focus on the gunpowder era I think, but the most direct way of getting what you're after is probably to change the date of the gunpowder event in the main game. DivineProtection CaptorChivalry HighPersonalSecurity NightBattleCapable TimidWoman Fearscatholic The Citadel Total War team has cracked the tough nut that is getting gunpowder units to work as a gunpowder unit should work in a game that has no gunpowder unit to form a template from like its predecessors Medieval Total War and Shogun Total War.

medieval 2 total war gunpowder units

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Medieval 2 total war gunpowder units